Supreme commander 2 custom maps

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Unit Tiers (T1 to T3) can be configured if mech marines are too boring, try loyalists Reinforcement Rules (tweak risk originals) Add Options to the Game lobby to control various aspects of the game Showing info to all players when territories are liberated Updated info about rounds and armies to place Updated build code (can place 1,5,10 armies at once), and speed up building using custom spawn method map is loaded in the zoomed-out state, for that the acu is no longer spawned and replaced by a hive (to reclaim 'cards') persistent display of your mission as TEXT (in stock supcom this was displayed in a custom UI, but this does no longer work in FAF)

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It will still result in just mech marines (for now?) adapted unit building: you can now pick between building 1, 5 and 10 units at once. fixed the most obvious bugs to have it play- and testable fixed Teleportation code (move armies from america to asia directly) updated the maps graphics to work with FAF and the new editor uploaded the original files to my github - will upload it to the map vault once I deem it 'playable', but if you're impatient, you can install it manually